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Class Caching Method

You will be able to keep temporary info cached and accessible locally, do keep in mind that this will be wiped when the project is restarted. This method essentially works how a JSON array in javascript would work

import lombok.Getter; import lombok.Setter; import org.bukkit.entity.Player; import java.util.*; /** * * These annotations are used to make a get and set method for all * instance variables and can only be accessed when an instance of this class is created or called * */ @Getter @Setter public class PlayerLocation { /** * * This hashmap stores an instance of this class under a player variable, the way this works is when you set all the values in an * instance of this class, all of it can be stored into ram which allows you to access the values later * */ private static HashMap<Player, PlayerLocation> cache = new HashMap<>(); private final Player player; private Double playerX; private Double playerY; private Double playerZ; private Double playerYaw; private Double playerPitch; /** * * Should only be called initially, if a duplicate is found, * hashmaps will replace the one that was there before so make sure you know what you want it to do. * */ public PlayerLocation(Player player, Double playerX, Double playerY, Double playerZ, Double playerYaw, Double playerPitch) { this.player = player; this.playerX = playerX; this.playerY = playerY; this.playerZ = playerZ; this.playerYaw = playerYaw; this.playerPitch = playerPitch; } /** * * This returns an instance of this class which contains all methods and info that has been cached, make sure the player has already been initialized * * @param player The player to get the location of * @return An instance of PlayerLocation */ public static PlayerLocation getPlayerLocation(Player player) { if (!cache.containsKey(player)) return null; return cache.get(player); } }
Last modified: 24 November 2023